<?xml version="1.0" encoding="utf-8"?>

<PropertyList>
 <name>Effects/citation_reflect</name>
 <inherits-from>Effects/model-combined-deferred</inherits-from>

 <parameters>
<!-- Normal Map -->
   <normalmap-enabled type="int"> 1 </normalmap-enabled>
   <normalmap-dds type="int"> 0 </normalmap-dds>
   <normalmap-tiling type="float"> 1.0 </normalmap-tiling>
   <texture n="2">
     <image>Aircraft/Citation/Models/Effects/normalmap.png</image>
   </texture>

<!-- Light Map -->
   <lightmap-enabled type="int"> 0 </lightmap-enabled>
   <lightmap-multi type="int"> 0 </lightmap-multi>
   <lightmap-factor type="float" n="0">1.0</lightmap-factor>
   <lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
   <lightmap-factor type="float" n="1">1.0</lightmap-factor>
   <lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
   <lightmap-factor type="float" n="2">1.0</lightmap-factor>
   <lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color>
   <lightmap-factor type="float" n="3">1.0</lightmap-factor>
   <lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>

   <texture n="3">
     <image>Aircraft/Generic/Effects/greymap.png</image>
     <filter>linear-mipmap-linear</filter>
     <wrap-s>clamp</wrap-s>
     <wrap-t>clamp</wrap-t>
     <internal-format>normalized</internal-format>
   </texture>

<!-- Reflection -->
   <reflection-enabled type="int"> 1 </reflection-enabled>
   <reflect-map-enabled type="int">
     <use>sim/model/livery/reflect-map-enabled</use>
   </reflect-map-enabled>
   <reflection-correction type="float">
     <use>sim/model/livery/reflection-correction</use>
   </reflection-correction>
   <reflection-dynamic type="int">1</reflection-dynamic>
   <texture n="4">
     <image>Aircraft/Citation/Models/Effects/greymap.png</image>
   </texture>
   <texture n="5">
     <type>cubemap</type>
     <images>
        <positive-x>Aircraft/Generic/Effects/fgfs-sky2/1.png</positive-x>
        <negative-x>Aircraft/Generic/Effects/fgfs-sky2/4.png</negative-x>
        <positive-y>Aircraft/Generic/Effects/fgfs-sky2/2.png</positive-y>
        <negative-y>Aircraft/Generic/Effects/fgfs-sky2/3.png</negative-y>
        <positive-z>Aircraft/Generic/Effects/fgfs-sky2/6.png</positive-z>
        <negative-z>Aircraft/Generic/Effects/fgfs-sky2/5.png</negative-z>
     </images>
   </texture>
   <reflection-fresnel type="float">0.05</reflection-fresnel>
   <reflection-rainbow type="float">0.01</reflection-rainbow>
   <reflection-noise type="float">0.1</reflection-noise>

<!--Ambient correction -->
   <ambient-correction type="float">
     <use>sim/model/livery/ambient-correction</use>
   </ambient-correction>
   <dirt-enabled type="int">0</dirt-enabled>
   <dirt-color type="vec3d">0.0 0.0 0.0</dirt-color>
   <dirt-factor type="float">0.0</dirt-factor>

 </parameters>

<!--WARNING: Do not edit below this line -->
<!-- ####################
### NORMALMAP INCLUDE ###
######################### -->
		<generate>
			<tangent type="int">6</tangent>
			<binormal type="int">7</binormal>
		</generate>

		<technique n="4">
			<pass>
				<program>
					<attribute>
						<name>tangent</name>
						<index>6</index>
					</attribute>
					<attribute>
						<name>binormal</name>
						<index>7</index>
					</attribute>
				</program>
			</pass>
		</technique>

		<technique n="7">
			<pass>
				<program>
					<attribute>
						<name>tangent</name>
						<index>6</index>
					</attribute>
					<attribute>
						<name>binormal</name>
						<index>7</index>
					</attribute>
				</program>
			</pass>
		</technique>

		<technique n="9">
		  <pass>
			<program>
			  <attribute>
				<name>tangent</name>
				<index>6</index>
			  </attribute>
			  <attribute>
				<name>binormal</name>
				<index>7</index>
			  </attribute>
			</program>
		  </pass>
		</technique>
<!-- ########################
### END NORMALMAP INCLUDE ###
############################# -->

</PropertyList>
