<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList include="Avro-Lancaster-bombableinclude.xml">

  <path>lancaster.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>Aircraft/Avro-Lancaster/Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Aircraft/Avro-Lancaster/Models/Liveries", 10);
    </load>
    <unload>
      livery_update.stop();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>souteG</object-name>
    <object-name>souteD</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletGE</object-name>
    <object-name>voletGI</object-name>
    <object-name>voletDI</object-name>
    <object-name>voletDE</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>derives</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>bolGE</object-name>
    <object-name>bolGI</object-name>
    <object-name>bolDI</object-name>
    <object-name>bolDE</object-name>
    <object-name>tourvitres</object-name>
    <object-name>tournez</object-name>
    <object-name>moteursE</object-name>
    <object-name>moteursI</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>tmp01</object-name>
    <object-name>tourelle</object-name>
    <object-name>tourelletoit</object-name>

    <object-name>heliceGE</object-name>
    <object-name>heliceGI</object-name>
    <object-name>heliceDI</object-name>
    <object-name>heliceDE</object-name>
    <object-name>roueG</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
    <object-name>roueD</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
    <object-name>roueA</object-name>
    <object-name>axeA</object-name>
    <object-name>trous</object-name>
    <object-name>antenne</object-name>
    <object-name>cables</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitreavant</object-name>
    <object-name>vitrenez</object-name>
    <object-name>vitretourelle</object-name>
    <object-name>vitretourelletoit</object-name>
    <!-- HDR mode -->
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreavant</object-name>
    <object-name>HDRvitrenez</object-name>
    <object-name>HDRvitretourelle</object-name>
    <object-name>HDRvitretourelletoit</object-name>

    <object-name>propblurGE</object-name>
    <object-name>propdiscGE</object-name>
    <object-name>propblurGI</object-name>
    <object-name>propdiscGI</object-name>
    <object-name>propblurDI</object-name>
    <object-name>propdiscDI</object-name>
    <object-name>propblurDE</object-name>
    <object-name>propdiscDE</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>souteG</object-name>
    <object-name>souteD</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletGE</object-name>
    <object-name>voletGI</object-name>
    <object-name>voletDI</object-name>
    <object-name>voletDE</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>derives</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>bolGE</object-name>
    <object-name>bolGI</object-name>
    <object-name>bolDI</object-name>
    <object-name>bolDE</object-name>
    <object-name>tourvitres</object-name>
    <object-name>tournez</object-name>
    <object-name>moteursE</object-name>
    <object-name>moteursI</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>tmp01</object-name>
    <object-name>tourelle</object-name>
    <object-name>tourelletoit</object-name>
    <object-name>heliceGE</object-name>
    <object-name>heliceGI</object-name>
    <object-name>heliceDI</object-name>
    <object-name>heliceDE</object-name>
    <object-name>roueG</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
    <object-name>roueD</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
    <object-name>roueA</object-name>
    <object-name>axeA</object-name>
    <object-name>trous</object-name>
    <object-name>antenne</object-name>
    <object-name>cables</object-name>
    <object-name>vitres</object-name>
    <object-name>vitreavant</object-name>
    <object-name>vitrenez</object-name>
    <object-name>vitretourelle</object-name>
    <object-name>vitretourelletoit</object-name>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreavant</object-name>
    <object-name>HDRvitrenez</object-name>
    <object-name>HDRvitretourelle</object-name>
    <object-name>HDRvitretourelletoit</object-name>
    <object-name>propblurGE</object-name>
    <object-name>propdiscGE</object-name>
    <object-name>propblurGI</object-name>
    <object-name>propdiscGI</object-name>
    <object-name>propblurDI</object-name>
    <object-name>propdiscDI</object-name>
    <object-name>propblurDE</object-name>
    <object-name>propdiscDE</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Aircraft/Avro-Lancaster/Models/Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>souteG</object-name>
    <object-name>souteD</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletGE</object-name>
    <object-name>voletGI</object-name>
    <object-name>voletDI</object-name>
    <object-name>voletDE</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>derives</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>tourvitres</object-name>
    <object-name>tournez</object-name>
    <object-name>moteursE</object-name>
    <object-name>moteursI</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
    <object-name>tmp01</object-name>
    <object-name>tourelle</object-name>
    <object-name>tourelletoit</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitreavant</object-name>
    <object-name>vitrenez</object-name>
    <object-name>vitretourelle</object-name>
    <object-name>vitretourelletoit</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/Glass/glass</inherits-from>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreavant</object-name>
    <object-name>HDRvitrenez</object-name>
    <object-name>HDRvitretourelle</object-name>
    <object-name>HDRvitretourelletoit</object-name>
  </effect>

  <!-- Sélection des vitres en fonction de HDR ou pas -->
  <animation>
    <type>select</type>
    <condition>
      <!-- <property>sim/rendering/hdr/hdr-enabled</property> -->
      <property>sim/multiplay/generic/bool[2]</property>
    </condition>
    <object-name>HDRvitres</object-name>
    <object-name>HDRvitreavant</object-name>
    <object-name>HDRvitrenez</object-name>
    <object-name>HDRvitretourelle</object-name>
    <object-name>HDRvitretourelletoit</object-name>
  </animation>

  <animation>
    <type>select</type>
    <condition>
      <!-- <not><property>sim/rendering/hdr/hdr-enabled</property></not> -->
      <not><property>sim/multiplay/generic/bool[2]</property></not>
    </condition>
    <object-name>vitres</object-name>
    <object-name>vitreavant</object-name>
    <object-name>vitrenez</object-name>
    <object-name>vitretourelle</object-name>
    <object-name>vitretourelletoit</object-name>
  </animation>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propblurGE</object-name>
    <object-name>propdiscGE</object-name>
    <object-name>propblurGI</object-name>
    <object-name>propdiscGI</object-name>
    <object-name>propblurDI</object-name>
    <object-name>propdiscDI</object-name>
    <object-name>propblurDE</object-name>
    <object-name>propdiscDE</object-name>
  </effect>

  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-guns.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-bombs.xml</path>
  </model>

  <model>
    <path>Light/all-lights.xml</path>
  </model>

  <!-- Les hélices -->
  <animation>
    <name>HeliceCompleteGE</name>
    <object-name>propdiscGE</object-name>
    <object-name>propblurGE</object-name>
    <object-name>heliceGE</object-name>
    <object-name>bolGE</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscGE</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>1100</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurGE</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value>500.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1100.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceGE</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value>1100</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteGE</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[0]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -6.48219 </x-m>
      <y-m> -7.79487 </y-m>
      <z-m>  0.34755 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteGI</name>
    <object-name>propdiscGI</object-name>
    <object-name>propblurGI</object-name>
    <object-name>heliceGI</object-name>
    <object-name>bolGI</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscGI</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>1100</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurGI</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value>500.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1100.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceGI</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value>1100</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteGI</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[1]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -7.07416 </x-m>
      <y-m> -3.50751 </y-m>
      <z-m>  0.09621 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteDI</name>
    <object-name>propdiscDI</object-name>
    <object-name>propblurDI</object-name>
    <object-name>heliceDI</object-name>
    <object-name>bolDI</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscDI</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[2]/rpm</property>
        <value>1100</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurDI</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[2]/rpm</property>
        <value>500.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[2]/rpm</property>
        <value>1100.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceDI</object-name>
    <condition>
      <less-than>
        <property>engines/engine[2]/rpm</property>
        <value>1100</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteDI</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[2]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[2]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -7.07416 </x-m>
      <y-m>  3.50751 </y-m>
      <z-m>  0.09621 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteDE</name>
    <object-name>propdiscDE</object-name>
    <object-name>propblurDE</object-name>
    <object-name>heliceDE</object-name>
    <object-name>bolDE</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscDE</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[3]/rpm</property>
        <value>1100</value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurDE</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[3]/rpm</property>
        <value>500.000</value>
      </greater-than>
      <less-than>
        <property>engines/engine[3]/rpm</property>
        <value>1100.001</value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceDE</object-name>
    <condition>
      <less-than>
        <property>engines/engine[3]/rpm</property>
        <value>1100</value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteDE</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[3]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <property>engines/engine[3]/rpm</property>
    <factor> 1 </factor>
    <center>
      <x-m> -6.48219 </x-m>
      <y-m>  7.79487 </y-m>
      <z-m>  0.34755 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouvernes de direction -->
  <animation>
    <type>rotate</type>
    <object-name>directionG</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m>  8.16884 </x-m>
      <y-m> -4.88113 </y-m>
      <z-m>  1.11302 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>directionD</object-name>
    <property>surface-positions/rudder-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 8.16884 </x-m>
      <y-m> 4.88113 </y-m>
      <z-m> 1.11302 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <property>surface-positions/elevator-pos-norm</property>
    <factor> 15 </factor>
    <center>
      <x-m> 8.39858 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 0.30886 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m>  -1.52947 </x1-m>
      <y1-m> -13.04432 </y1-m>
      <z1-m>   1.08022 </z1-m>
      <x2-m>  -0.98468 </x2-m>
      <y2-m>  -8.02931 </y2-m>
      <z2-m>   0.52545 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -0.98468 </x1-m>
      <y1-m>  8.02931 </y1-m>
      <z1-m>  0.52545 </z1-m>
      <x2-m> -1.52947 </x2-m>
      <y2-m> 13.04432 </y2-m>
      <z2-m>  1.08022 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletGI</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m> -0.99451 </x1-m>
      <y1-m> -4.36202 </y1-m>
      <z1-m>  0.01761 </z1-m>
      <x2-m> -0.99451 </x2-m>
      <y2-m> -0.93800 </y2-m>
      <z2-m>  0.01712 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletDI</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m> -0.99451 </x1-m>
      <y1-m>  0.93800 </y1-m>
      <z1-m>  0.01712 </z1-m>
      <x2-m> -0.99451 </x2-m>
      <y2-m>  4.36202 </y2-m>
      <z2-m>  0.01761 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletGE</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m> -1.26148 </x1-m>
      <y1-m> -7.98644 </y1-m>
      <z1-m>  0.43783 </z1-m>
      <x2-m> -0.99451 </x2-m>
      <y2-m> -4.36202 </y2-m>
      <z2-m>  0.01761 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletDE</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> -40 </factor>
    <axis>
      <x1-m> -0.99451 </x1-m>
      <y1-m>  4.36202 </y1-m>
      <z1-m>  0.01761 </z1-m>
      <x2-m> -1.26148 </x2-m>
      <y2-m>  7.98644 </y2-m>
      <z2-m>  0.43783 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <!-- Les portes -->
  <animation>
    <type>rotate</type>
    <object-name>porteGI</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 55 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 55 </dep></entry>
    </interpolation>
    <axis>
     <x1-m> -4.73651 </x1-m>
     <y1-m> -2.95503 </y1-m>
     <z1-m> -0.34759 </z1-m>
     <x2-m> -1.72711 </x2-m>
     <y2-m> -3.02357 </y2-m>
     <z2-m> -0.34759 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGE</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -55 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -55 </dep></entry>
    </interpolation>
    <axis>
     <x1-m> -4.73651 </x1-m>
     <y1-m> -4.06488 </y1-m>
     <z1-m> -0.34759 </z1-m>
     <x2-m> -1.72711 </x2-m>
     <y2-m> -3.99634 </y2-m>
     <z2-m> -0.34759 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -55 </dep></entry>
      <entry><ind> 1.0 </ind><dep> -55 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.73651 </x1-m>
      <y1-m>  2.95503 </y1-m>
      <z1-m> -0.34759 </z1-m>
      <x2-m> -1.72711 </x2-m>
      <y2-m>  3.02357 </y2-m>
      <z2-m> -0.34759 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 55 </dep></entry>
      <entry><ind> 1.0 </ind><dep> 55 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.73651 </x1-m>
      <y1-m>  4.06488 </y1-m>
      <z1-m> -0.34759 </z1-m>
      <x2-m> -1.72711 </x2-m>
      <y2-m>  3.99634 </y2-m>
      <z2-m> -0.34759 </z2-m>
    </axis>
  </animation>

  <!-- Les trains -->
  <animation>
    <name>TrainGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -105 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -105 </dep></entry>
      <entry><ind> 1.0 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.35609 </x-m>
      <y-m> -3.51769 </y-m>
      <z-m> -0.53827 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>AxesGauche</name>
    <object-name>axeG3</object-name>
    <object-name>axeG4</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxesGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -50 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -50 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.27748 </x-m>
      <y-m> -3.51768 </y-m>
      <z-m> -1.48392 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG4</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 175 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 175 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.23187 </x-m>
      <y-m> -3.51768 </y-m>
      <z-m> -0.93634 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>roueD</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -105 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -105 </dep></entry>
      <entry><ind> 1.0 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.35609 </x-m>
      <y-m>  3.51769 </y-m>
      <z-m> -0.53827 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>AxesDroit</name>
    <object-name>axeD3</object-name>
    <object-name>axeD4</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>AxesDroit</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -50 </dep></entry>
      <entry><ind> 0.2 </ind><dep> -50 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.27748 </x-m>
      <y-m>  3.51768 </y-m>
      <z-m> -1.48392 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD4</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 175 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 175 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.23187 </x-m>
      <y-m>  3.51768 </y-m>
      <z-m> -0.93634 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeG2</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <!-- <property>gear/gear[0]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[11]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.08 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.29 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.0 </x>
      <y> 0.0 </y>
      <z> 1.0 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>roueD</object-name>
    <object-name>axeD2</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <!-- <property>gear/gear[1]/compression-norm</property> -->
    <property>sim/multiplay/generic/float[12]</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep> -0.08 </dep></entry>
      <entry><ind> 0.13 </ind><dep>  0.00 </dep></entry>
      <entry><ind> 1.00 </ind><dep>  0.29 </dep></entry>
    </interpolation>
    <axis>
      <x> 0.0 </x>
      <y> 0.0 </y>
      <z> 1.0 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <!-- <property>gear/gear[0]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[8]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.35609 </x-m>
      <y-m> -3.51768 </y-m>
      <z-m> -2.23019 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <!-- <property>gear/gear[1]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[9]</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.35609 </x-m>
      <y-m>  3.51768 </y-m>
      <z-m> -2.23019 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <!-- <property>gear/gear[2]/rollspeed-ms</property> -->
    <property>sim/multiplay/generic/float[10]</property>
    <factor> 30 </factor>
    <center>
      <x-m>  7.69418 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.83312 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Bombs bay -->
  <animation>
    <type>pick</type>
    <object-name>souteG</object-name>
    <object-name>souteD</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.bay.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>souteG</object-name>
    <!-- <property>sim/model/door-positions/bay/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> -70 </factor>
    <axis>
      <x1-m> -8.32816 </x1-m>
      <y1-m> -0.83531 </y1-m>
      <z1-m> -0.48387 </z1-m>
      <x2-m> -0.27826 </x2-m>
      <y2-m> -0.81604 </y2-m>
      <z2-m> -0.48387 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>souteD</object-name>
    <!-- <property>sim/model/door-positions/bay/position-norm</property> -->
    <property>sim/multiplay/generic/float[1]</property>
    <factor> 70 </factor>
    <axis>
      <x1-m> -8.32816 </x1-m>
      <y1-m>  0.83531 </y1-m>
      <z1-m> -0.48387 </z1-m>
      <x2-m> -0.27826 </x2-m>
      <y2-m>  0.81604 </y2-m>
      <z2-m> -0.48387 </z2-m>
    </axis>
  </animation>

  <!-- Roof noze -->
  <animation>
    <name>RoofTurret</name>
    <object-name>tourelletoit</object-name>
    <object-name>vitretourelletoit</object-name>
    <object-name>HDRvitretourelletoit</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>RoofTurret</object-name>
    <!-- <property>sim/model/turret[0]/heading</property> -->
    <property>sim/multiplay/generic/float[15]</property>
    <center>
      <x-m> 3.20523 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 1.45851 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <!-- Turret noze -->
  <animation>
    <name>NoseTurret</name>
    <object-name>nozeturret</object-name>
    <object-name>vitreavant</object-name>
    <object-name>HDRvitreavant</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>NoseTurret</object-name>
    <!-- <property>sim/model/turret[1]/heading</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <center>
      <x-m> -9.39817 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.27599 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <!-- Tail noze -->
  <animation>
    <name>TailTurret</name>
    <object-name>tourelle</object-name>
    <object-name>vitretourelle</object-name>
    <object-name>HDRvitretourelle</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TailTurret</object-name>
    <!-- <property>sim/model/turret[2]/heading</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <center>
      <x-m> 10.00270 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.23151 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

</PropertyList>
