<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <!-- Turret up -->
  <model>
    <name>GunsMobileLeft</name>
    <path>guns0.xml</path>
    <offsets>
      <x-m>  2.73245 </x-m>
      <y-m> -0.16620 </y-m>
      <z-m>  1.87500 </z-m>
    </offsets>
  </model>

  <model>
    <name>GunsMobileRight</name>
    <path>guns0.xml</path>
    <offsets>
      <x-m> 2.73245 </x-m>
      <y-m> 0.16620 </y-m>
      <z-m> 1.87500 </z-m>
    </offsets>
  </model>

  <animation>
    <name>TourelledeToitGuns</name>
    <object-name>GunsMobileLeft</object-name>
    <object-name>GunsMobileRight</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TourelledeToitGuns</object-name>
    <!-- <property>sim/model/turret[0]/heading</property> -->
    <property>sim/multiplay/generic/float[15] </property>
    <center>
      <x-m> 3.20523 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 1.45851 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TourelledeToitGuns</object-name>
    <!-- <property>sim/model/turret[0]/pitch</property> -->
    <property>sim/multiplay/generic/float[16]</property>
    <center>
      <x-m> 3.14345 </x-m>
      <y-m> 0.00000 </y-m>
      <z-m> 1.64988 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Turret noze -->
  <model>
    <name>InDaNose1</name>
    <path>guns1.xml</path>
    <offsets>
      <x-m> -9.949 </x-m>
      <y-m> -0.167 </y-m>
      <z-m>  0.700 </z-m>
    </offsets>
  </model>

  <model>
    <name>InDaNose2</name>
    <path>guns1.xml</path>
    <offsets>
      <x-m> -9.949 </x-m>
      <y-m>  0.167 </y-m>
      <z-m>  0.700 </z-m>
    </offsets>
  </model>

  <animation>
    <name>NoseTurretGuns</name>
    <object-name>InDaNose1</object-name>
    <object-name>InDaNose2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>NoseTurretGuns</object-name>
    <!-- <property>sim/model/turret[1]/heading</property> -->
    <property>sim/multiplay/generic/float[17]</property>
    <center>
      <x-m> -9.39817 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.27599 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>NoseTurretGuns</object-name>
    <!-- <property>sim/model/turret[1]/pitch</property> -->
    <property>sim/multiplay/generic/float[18]</property>
    <center>
      <x-m> -9.39817 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.64369 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Tail turet -->
  <model>
    <name>TailUpLeft</name>
    <path>guns2.xml</path>
    <offsets>
      <x-m>  9.42739 </x-m>
      <y-m> -0.16780 </y-m>
      <z-m>  0.93500 </z-m>
    </offsets>
  </model>

  <model>
    <name>TailUpRight</name>
    <path>guns2.xml</path>
    <offsets>
      <x-m> 9.42739 </x-m>
      <y-m> 0.16780 </y-m>
      <z-m> 0.93500 </z-m>
    </offsets>
  </model>

  <model>
    <name>TailDownLeft</name>
    <path>guns2.xml</path>
    <offsets>
      <x-m>  9.42739 </x-m>
      <y-m> -0.16780 </y-m>
      <z-m>  0.64500 </z-m>
    </offsets>
  </model>

  <model>
    <name>TailDownRight</name>
    <path>guns2.xml</path>
    <offsets>
      <x-m> 9.42739 </x-m>
      <y-m> 0.16780 </y-m>
      <z-m> 0.64500 </z-m>
    </offsets>
  </model>

  <animation>
    <name>TailGuns</name>
    <object-name>TailUpLeft</object-name>
    <object-name>TailUpRight</object-name>
    <object-name>TailDownLeft</object-name>
    <object-name>TailDownRight</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TailGuns</object-name>
    <!-- <property>sim/model/turret[2]/heading</property> -->
    <property>sim/multiplay/generic/float[19]</property>
    <center>
      <x-m> 10.00270 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.23151 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y>  0 </y>
      <z> -1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TailGuns</object-name>
    <!-- <property>sim/model/turret[2]/pitch</property> -->
    <property>sim/multiplay/generic/float[20]</property>
    <center>
      <x-m> 10.00270 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  0.79394 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

</PropertyList>
