<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <path>t5.ac</path>

  <!-- MP sound call -->
  <sound>
    <path>../Sounds/mp-sound.xml</path>
  </sound>

  <nasal>
    <load>
      var livery_update = aircraft.livery_update.new("Liveries", 10);

      var self = cmdarg();

      var float_0 = self.getNode("sim/multiplay/generic/float[0]", 1);
      var float_1 = self.getNode("sim/multiplay/generic/float[1]", 1);

      var crew_door = self.getNode("sim/model/door-positions/crew/position-norm", 1);
      var bomb_door = self.getNode("sim/model/door-positions/bomb/position-norm", 1);

      crew_door .alias(float_0);
      bomb_door .alias(float_1);
    </load>

    <unload>
      livery_update  .stop();
      crew_door .unalias();
      bomb_door .unalias();
    </unload>
  </nasal>

  <animation>
    <!-- Objets opaques -->
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>derives</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>trappe</object-name>
    <object-name>trappe2</object-name>
    <object-name>entretoises</object-name>
    <object-name>baieG</object-name>
    <object-name>baieD</object-name>

    <object-name>moteurs</object-name>
    <object-name>air</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>

    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>roueD</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>

    <!-- Objets transparents -->
    <object-name>vitres</object-name>
    <object-name>vitretrappe</object-name>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
  </animation>

  <animation>
    <type>material</type>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>derives</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>trappe</object-name>
    <object-name>trappe2</object-name>
    <object-name>entretoises</object-name>
    <object-name>baieG</object-name>
    <object-name>baieD</object-name>

    <object-name>moteurs</object-name>
    <object-name>air</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>

    <object-name>trous</object-name>
    <object-name>echappes</object-name>
    <object-name>bolG</object-name>
    <object-name>bolD</object-name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
    <object-name>roueG</object-name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
    <object-name>roueD</object-name>
    <object-name>axeA</object-name>
    <object-name>roueA</object-name>
    <object-name>heliceG</object-name>
    <object-name>heliceD</object-name>

    <property-base>sim/model/livery</property-base>
    <texture-prop>texture</texture-prop>
    <texture>texture.png</texture>
    <specular>
      <red-prop>specular/red</red-prop>
      <green-prop>specular/green</green-prop>
      <blue-prop>specular/blue</blue-prop>
    </specular>
  </animation>

  <effect>
    <inherits-from>Effects/Bump/bumpspec</inherits-from>
    <object-name>fuselage</object-name>
    <object-name>ailes</object-name>
    <object-name>aileronG</object-name>
    <object-name>aileronD</object-name>
    <object-name>voletG1</object-name>
    <object-name>voletG2</object-name>
    <object-name>voletD1</object-name>
    <object-name>voletD2</object-name>
    <object-name>ailes2</object-name>
    <object-name>profondeur</object-name>
    <object-name>derives</object-name>
    <object-name>directionG</object-name>
    <object-name>directionD</object-name>
    <object-name>trappe</object-name>
    <object-name>trappe2</object-name>
    <object-name>entretoises</object-name>
    <object-name>baieG</object-name>
    <object-name>baieD</object-name>

    <object-name>moteurs</object-name>
    <object-name>air</object-name>
    <object-name>porteGE</object-name>
    <object-name>porteGI</object-name>
    <object-name>porteDI</object-name>
    <object-name>porteDE</object-name>
  </effect>

  <!-- working for Compositor -->
  <effect>
    <inherits-from>Effects/Glass/glassrain</inherits-from>
    <object-name>vitres</object-name>
    <object-name>vitretrappe</object-name>
  </effect>

  <effect>
    <inherits-from>Effects/model-transparent</inherits-from>
    <object-name>propblurG</object-name>
    <object-name>propblurD</object-name>
    <object-name>propdiscG</object-name>
    <object-name>propdiscD</object-name>
  </effect>

  <!-- Intérieur -->
  <model>
    <path>Interior/interior.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-guns.xml</path>
  </model>

  <model>
    <path>Effects/Weapons/3D/all-bombs.xml</path>
  </model>

  <model>
    <path>Effects/cranking/all-cranking.xml</path>
  </model>

  <model>
    <path>Effects/ground/all-ground.xml</path>
  </model>

  <model>
    <path>Engines/all-engines.xml</path>
  </model>

  <!-- Les hélices -->
  <animation>
    <name>HeliceCompleteG</name>
    <object-name>propdiscG</object-name>
    <object-name>propblurG</object-name>
    <object-name>heliceG</object-name>
    <object-name>bolG</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscG</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 1100 </value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurG</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 500 </value>
      </greater-than>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value> 1100.001 </value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceG</object-name>
    <condition>
      <less-than>
        <property>engines/engine[0]/rpm</property>
        <value> 1100 </value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteG</object-name>
    <property>engines/engine[0]/rpm</property>
    <condition>
      <greater-than>
        <property>engines/engine[0]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <factor> 1 </factor>
    <center>
      <x-m> -6.18583 </x-m>
      <y-m> -2.64925 </y-m>
      <z-m> -0.23948 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>HeliceCompleteD</name>
    <object-name>propdiscD</object-name>
    <object-name>propblurD</object-name>
    <object-name>heliceD</object-name>
    <object-name>bolD</object-name>
  </animation>

  <!-- Séléction de l'objet visible en fonction des rpm -->
  <animation>
    <type>select</type>
    <object-name>propdiscD</object-name>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 1100 </value>
      </greater-than>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>propblurD</object-name>
    <condition>
    <and>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 500 </value>
      </greater-than>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value> 1100.001 </value>
      </less-than>
    </and>
    </condition>
  </animation>

  <animation>
    <type>select</type>
    <object-name>heliceD</object-name>
    <condition>
      <less-than>
        <property>engines/engine[1]/rpm</property>
        <value> 1100 </value>
      </less-than>
    </condition>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>HeliceCompleteD</object-name>
    <property>engines/engine[1]/rpm</property>
    <condition>
      <greater-than>
        <property>engines/engine[1]/rpm</property>
        <value> 5 </value>
      </greater-than>
    </condition>
    <factor> 1 </factor>
    <center>
      <x-m> -6.18583 </x-m>
      <y-m>  2.64925 </y-m>
      <z-m> -0.23948 </z-m>
    </center>
    <axis>
      <x> -1 </x>
      <y>  0 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- Gouvernes de direction -->
  <animation>
    <type>rotate</type>
    <object-name>directionG</object-name>
    <property>controls/flight/rudder</property>
    <factor> 15 </factor>
    <center>
      <x-m>  6.08442 </x-m>
      <y-m> -3.34670 </y-m>
      <z-m>  1.15787 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>directionD</object-name>
    <property>controls/flight/rudder</property>
    <factor> 15 </factor>
    <center>
      <x-m> 6.08442 </x-m>
      <y-m> 3.34670 </y-m>
      <z-m> 1.15787 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Gouverne de profondeur -->
  <animation>
    <type>rotate</type>
    <object-name>profondeur</object-name>
    <property>controls/flight/elevator</property>
    <factor> 15 </factor>
    <center>
     <x-m> 5.93145 </x-m>
     <y-m> 0.00000 </y-m>
     <z-m> 1.18044 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Animations des ailerons -->
  <animation>
    <type>rotate</type>
    <object-name>aileronG</object-name>
    <property>surface-positions/left-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.36728 </x1-m>
      <y1-m> -9.78284 </y1-m>
      <z1-m>  0.59634 </z1-m>
      <x2-m> -1.18871 </x2-m>
      <y2-m> -6.25809 </y2-m>
      <z2-m>  0.18684 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>aileronD</object-name>
    <property>surface-positions/right-aileron-pos-norm</property>
    <factor> 15 </factor>
    <axis>
      <x1-m> -1.18871 </x1-m>
      <y1-m>  6.25809 </y1-m>
      <z1-m>  0.18684 </z1-m>
      <x2-m> -1.36728 </x2-m>
      <y2-m>  9.78284 </y2-m>
      <z2-m>  0.59634 </z2-m>
    </axis>
  </animation>

  <!-- Volets -->
  <animation>
    <type>rotate</type>
    <object-name>voletG1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> -1.28299 </x1-m>
      <y1-m> -6.25809 </y1-m>
      <z1-m>  0.06421 </z1-m>
      <x2-m> -1.13539 </x2-m>
      <y2-m> -3.18883 </y2-m>
      <z2-m> -0.33288 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletG2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> -1.13540 </x1-m>
      <y1-m> -3.18883 </y1-m>
      <z1-m> -0.33288 </z1-m>
      <x2-m> -1.13540 </x2-m>
      <y2-m> -0.74170 </y2-m>
      <z2-m> -0.33288 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD1</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> -1.13539 </x1-m>
      <y1-m>  3.18883 </y1-m>
      <z1-m> -0.33288 </z1-m>
      <x2-m> -1.28299 </x2-m>
      <y2-m>  6.25809 </y2-m>
      <z2-m>  0.06421 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>voletD2</object-name>
    <property>surface-positions/flap-pos-norm</property>
    <factor> 45 </factor>
    <axis>
      <x1-m> -1.13540 </x1-m>
      <y1-m>  0.74170 </y1-m>
      <z1-m> -0.33288 </z1-m>
      <x2-m> -1.13540 </x2-m>
      <y2-m>  3.18883 </y2-m>
      <z2-m> -0.33288 </z2-m>
    </axis>
  </animation>

  <!-- Animation des portes des train -->
  <animation>
    <type>rotate</type>
    <object-name>porteGE</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> -80 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.34148 </x1-m>
      <y1-m> -3.02443 </y1-m>
      <z1-m> -0.72967 </z1-m>
      <x2-m> -2.10363 </x2-m>
      <y2-m> -3.02443 </y2-m>
      <z2-m> -0.65566 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteGI</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> 80 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -4.34148 </x1-m>
      <y1-m> -2.23407 </y1-m>
      <z1-m> -0.74702 </z1-m>
      <x2-m> -2.10363 </x2-m>
      <y2-m> -2.23407 </y2-m>
      <z2-m> -0.67956 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDE</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>   0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> -80 </dep></entry>
      <entry><ind> 1.00 </ind><dep> -80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.10363 </x1-m>
      <y1-m>  3.02443 </y1-m>
      <z1-m> -0.65566 </z1-m>
      <x2-m> -4.34148 </x2-m>
      <y2-m>  3.02443 </y2-m>
      <z2-m> -0.72967 </z2-m>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>porteDI</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.00 </ind><dep>  0 </dep></entry>
      <entry><ind> 0.15 </ind><dep> 80 </dep></entry>
      <entry><ind> 1.00 </ind><dep> 80 </dep></entry>
    </interpolation>
    <axis>
      <x1-m> -2.10363 </x1-m>
      <y1-m>  2.23407 </y1-m>
      <z1-m> -0.67956 </z1-m>
      <x2-m> -4.34148 </x2-m>
      <y2-m>  2.23407 </y2-m>
      <z2-m> -0.74702 </z2-m>
    </axis>
  </animation>

  <!-- Rentré des roues -->
  <animation>
    <name>TrainGauche</name>
    <object-name>axeGH</object-name>
    <object-name>axeGB</object-name>
    <object-name>roueG</object-name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -107 </dep></entry>
      <entry><ind> 0.8 </ind><dep>    0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.09845 </x-m>
      <y-m> -2.62925 </y-m>
      <z-m> -0.67799 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>SousTrainGauche</name>
    <object-name>axeG1</object-name>
    <object-name>axeG2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SousTrainGauche</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 60 </dep></entry>
      <entry><ind> 0.8 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.04553 </x-m>
      <y-m> -2.62925 </y-m>
      <z-m> -1.53900 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeG2</object-name>
    <property>gear/gear[0]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 105 </dep></entry>
      <entry><ind> 0.8 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.43412 </x-m>
      <y-m> -2.62925 </y-m>
      <z-m> -1.25299 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>TrainDroit</name>
    <object-name>axeDH</object-name>
    <object-name>axeDB</object-name>
    <object-name>roueD</object-name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>TrainDroit</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> -107 </dep></entry>
      <entry><ind> 0.8 </ind><dep>    0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>    0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.09845 </x-m>
      <y-m> -2.62925 </y-m>
      <z-m> -0.67799 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>SousTrainDroit</name>
    <object-name>axeD1</object-name>
    <object-name>axeD2</object-name>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>SousTrainDroit</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 60 </dep></entry>
      <entry><ind> 0.8 </ind><dep>  0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>  0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -4.04553 </x-m>
      <y-m>  2.62925 </y-m>
      <z-m> -1.53900 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>axeD2</object-name>
    <property>gear/gear[1]/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 105 </dep></entry>
      <entry><ind> 0.8 </ind><dep>   0 </dep></entry>
      <entry><ind> 1.0 </ind><dep>   0 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.43412 </x-m>
      <y-m>  2.62925 </y-m>
      <z-m> -1.25299 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Compression -->
  <animation>
    <name>RoueGauche</name>
    <object-name>roueG</object-name>
    <object-name>axeGB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueGauche</object-name>
    <property>/gear/gear[0]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.15 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <name>RoueDroite</name>
    <object-name>roueD</object-name>
    <object-name>axeDB</object-name>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>RoueDroite</object-name>
    <property>/gear/gear[1]/compression-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1 </ind><dep> 0.15 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <!-- Rotation des roues lors du roulage -->
  <animation>
    <type>spin</type>
    <object-name>roueG</object-name>
    <property>gear/gear[0]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.09844 </x-m>
      <y-m> -2.62925 </y-m>
      <z-m> -2.10777 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueD</object-name>
    <property>gear/gear[1]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m> -4.09844 </x-m>
      <y-m>  2.62925 </y-m>
      <z-m> -2.10777 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <animation>
    <type>spin</type>
    <object-name>roueA</object-name>
    <property>gear/gear[2]/rollspeed-ms</property>
    <factor> 30 </factor>
    <center>
      <x-m>  6.00731 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m> -0.57353 </z-m>
    </center>
    <axis>
      <x>  0 </x>
      <y> -1 </y>
      <z>  0 </z>
    </axis>
  </animation>

  <!-- La trappe du dessus -->
  <animation>
    <type>pick</type>
    <object-name>trappe</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>trappe</object-name>
    <property>sim/model/door-positions/crew/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 0.2 </ind><dep> 0.03 </dep></entry>
    </interpolation>
    <axis>
      <x> 0 </x>
      <y> 0 </y>
      <z> 1 </z>
    </axis>
  </animation>

  <animation>
    <type>translate</type>
    <object-name>trappe</object-name>
    <property>sim/model/door-positions/crew/position-norm</property>
    <interpolation>
      <entry><ind> 0.0 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 0.3 </ind><dep> 0.00 </dep></entry>
      <entry><ind> 1.1 </ind><dep> 1.30 </dep></entry>
    </interpolation>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <name>LaTrappe</name>
    <object-name>trappe2</object-name>
    <object-name>vitretrappe</object-name>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>LaTrappe</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.crew.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>LaTrappe</object-name>
    <property>sim/model/door-positions/crew/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -40 </dep></entry>
    </interpolation>
    <center>
      <x-m> -3.54762 </x-m>
      <y-m>  0.00000 </y-m>
      <z-m>  1.08304 </z-m>
    </center>
    <axis>
      <x> 0 </x>
      <y> 1 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Les portes de la baie bombes -->
  <animation>
    <name>LesBaies</name>
    <object-name>baieG</object-name>
    <object-name>baieD</object-name>
  </animation>

  <animation>
    <type>pick</type>
    <object-name>LesBaies</object-name>
    <visible>true</visible>
    <action>
      <button>0</button>
      <repeatable>false</repeatable>
      <binding>
        <command>nasal</command>
        <script>doors.bomb.toggle();</script>
      </binding>
    </action>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieG</object-name>
    <property>sim/model/door-positions/bomb/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>   0 </dep></entry>
      <entry><ind> 1 </ind><dep> -70 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.49603 </x-m>
      <y-m> -0.60872 </y-m>
      <z-m> -0.65805 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <animation>
    <type>rotate</type>
    <object-name>baieD</object-name>
    <property>sim/model/door-positions/bomb/position-norm</property>
    <interpolation>
      <entry><ind> 0 </ind><dep>  0 </dep></entry>
      <entry><ind> 1 </ind><dep> 70 </dep></entry>
    </interpolation>
    <center>
      <x-m> -2.49603 </x-m>
      <y-m>  0.60872 </y-m>
      <z-m> -0.65805 </z-m>
    </center>
    <axis>
      <x> 1 </x>
      <y> 0 </y>
      <z> 0 </z>
    </axis>
  </animation>

  <!-- Ajout des effets lumineux -->
  <model>
    <path>light/beacon.xml</path>
    <offsets>
      <x-m> 5.79943 </x-m>
      <y-m> 3.24182 </y-m>
      <z-m> 2.02950 </z-m>
    </offsets>
  </model>

  <model>
    <path>light/RedLight.xml</path>
    <offsets>
      <x-m>  -2.08136 </x-m>
      <y-m> -10.61313 </y-m>
      <z-m>   0.70698 </z-m>
    </offsets>
  </model>

  <model>
    <path>light/StrobeLight.xml</path>
    <offsets>
      <x-m>  -2.18136 </x-m>
      <y-m> -10.61313 </y-m>
      <z-m>   0.70698 </z-m>
    </offsets>
  </model>

  <model>
    <path>light/GreenLight.xml</path>
    <offsets>
      <x-m> -2.08136 </x-m>
      <y-m> 10.61313 </y-m>
      <z-m>  0.70698 </z-m>
    </offsets>
  </model>

  <model>
    <path>light/StrobeLight.xml</path>
    <offsets>
      <x-m> -2.18136 </x-m>
      <y-m> 10.61313 </y-m>
      <z-m>  0.70698 </z-m>
    </offsets>
  </model>

  <model>
    <path>light/light-cone.xml</path>
    <offsets>
      <x-m> -4.02204 </x-m>
      <y-m> -4.56690 </y-m>
      <z-m>  0.04421 </z-m>
    </offsets>
  </model>

  <model>
    <path>light/light-cone.xml</path>
    <offsets>
      <x-m> -4.02204 </x-m>
      <y-m>  4.56690 </y-m>
      <z-m>  0.04421 </z-m>
    </offsets>
  </model>

</PropertyList>
