<?xml version="1.0" encoding="ISO-8859-1"?>

<PropertyList>

  <fx>

    <!-- Moteur 1 -->
    <crank>
      <name>engstart1</name>
      <path>Sounds/engstart.wav</path>
      <property>/engines/engine[0]/cranking</property>
      <volume>
        <offset>0.4</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </crank>

    <crank>
      <name>crank1</name>
      <mode>looped</mode>
      <path>starter.wav</path>
      <condition>
        <property>/engines/engine[0]/cranking</property>
        <not>
          <property>/engines/engine[0]/running</property>
        </not>
      </condition>
      <volume>
        <offset>0.5</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </crank>

    <crank>
      <name>cough1</name>
      <path>startup.wav</path>
      <property>/engines/engine[0]/running</property>
      <volume>
        <offset>0.3</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </crank>

    <engine>
      <name>engine1</name>
      <mode>looped</mode>
      <path>running.wav</path>
      <property>/engines/engine[0]/running</property>
      <volume>
        <property>/engines/engine[0]/mp-osi</property>
        <factor>0.00375</factor>
        <min>0.15</min>
        <max>0.5</max>
      </volume>
      <volume>
        <property>/orientation/alpha-deg</property>
        <type>log</type>
        <min>1.0</min>
        <max>1.5</max>
      </volume>
      <volume>
        <property>/sim/current-view/internal</property>
        <offset>1.0</offset>
        <factor>-0.7</factor>
      </volume>
      <pitch>
        <property>/engines/engine[0]/rpm</property>
        <factor>0.0004</factor>
        <min>0.5</min>
        <max>2.0</max>
        <offset>0.15</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <propeller>
      <name>propeller1</name>
      <mode>looped</mode>
      <path>propeller.wav</path>
      <property>/engines/engine[0]/running</property>
      <volume>
        <property>/orientation/alpha-deg</property>
        <type>log</type>
        <min>0.2</min>
        <max>1.0</max>
      </volume>
      <volume>
        <property>/sim/current-view/internal</property>
        <factor>0.5</factor>
      </volume>
      <pitch>
        <property>/engines/engine[0]/mp-osi</property>
        <factor>0.0036</factor>
        <min>0.5</min>
        <max>2.0</max>
        <offset>0.9</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </propeller>

    <!-- Moteur 2 -->
    <crank>
      <name>engstart2</name>
      <path>Sounds/engstart.wav</path>
      <property>/engines/engine[1]/cranking</property>
      <volume>
        <offset>0.4</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </crank>

    <crank>
      <name>crank2</name>
      <mode>looped</mode>
      <path>starter.wav</path>
      <condition>
        <property>/engines/engine[1]/cranking</property>
        <not>
          <property>/engines/engine[1]/running</property>
        </not>
      </condition>
      <volume>
        <offset>0.5</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </crank>

    <crank>
      <name>cough2</name>
      <path>startup.wav</path>
      <property>/engines/engine[1]/running</property>
      <volume>
        <offset>0.3</offset>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </crank>

    <engine>
      <name>engine2</name>
      <mode>looped</mode>
      <path>running.wav</path>
      <property>/engines/engine[1]/running</property>
      <volume>
        <property>/engines/engine[1]/mp-osi</property>
        <factor>0.00375</factor>
        <min>0.15</min>
        <max>0.5</max>
      </volume>
      <volume>
        <property>/orientation/alpha-deg</property>
        <type>log</type>
        <min>1.0</min>
        <max>1.5</max>
      </volume>
      <volume>
        <property>/sim/current-view/internal</property>
        <offset>1.0</offset>
        <factor>-0.7</factor>
      </volume>
      <pitch>
        <property>/engines/engine[1]/rpm</property>
        <factor>0.0004</factor>
        <min>0.5</min>
        <max>2.0</max>
        <offset>0.15</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </engine>

    <propeller>
      <name>propeller2</name>
      <mode>looped</mode>
      <path>propeller.wav</path>
      <property>/engines/engine[1]/running</property>
      <volume>
        <property>/orientation/alpha-deg</property>
        <type>log</type>
        <min>0.2</min>
        <max>1.0</max>
      </volume>
      <volume>
        <property>/sim/current-view/internal</property>
        <factor>0.5</factor>
      </volume>
      <pitch>
        <property>/engines/engine[1]/mp-osi</property>
        <factor>0.0036</factor>
        <min>0.5</min>
        <max>2.0</max>
        <offset>0.9</offset>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </propeller>

    <!-- *************************************** -->
    <rumble>
      <name>rumble</name>
      <mode>looped</mode>
      <path>Sounds/rumble.wav</path>
      <condition>
        <or>
          <property>/gear/gear[0]/wow</property>
          <property>/gear/gear[1]/wow</property>
          <property>/gear/gear[2]/wow</property>
        </or>
      </condition>
      <volume>
        <property>/velocities/airspeed-kt</property>
        <type>log</type>
        <factor>0.25</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </rumble>

    <gear>
      <name>gear</name>
      <mode>in-transit</mode>
      <path>gear.wav</path>
      <property>/gear/gear[0]/position-norm</property>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear>

    <gear>
      <name>gear-lock</name>
      <path>Sounds/gear-lck.wav</path>
      <condition>
        <greater-than>
          <property>/gear/gear[0]/position-norm</property>
          <value>0.9</value>
        </greater-than>
      </condition>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </gear>

    <squeal>
      <name>squeal</name>
      <path>Sounds/squeal.wav</path>
      <condition>
        <or>
          <property>/gear/gear[0]/wow</property>
          <property>/gear/gear[1]/wow</property>
          <property>/gear/gear[2]/wow</property>
        </or>
      </condition>
      <volume>
        <property>/velocities/speed-down-fps</property>
        <factor>0.5</factor>
        <max>1.0</max>
      </volume>
      <volume>
        <property>/velocities/airspeed-kt</property>
        <factor>0.01</factor>
        <max>1.0</max>
      </volume>
      <volume>
        <internal>dt_stop</internal>
        <factor>0.05</factor>
        <max>1.0</max>
      </volume>
      <pitch>
        <property>/velocities/airspeed-kt</property>
        <factor>0.0025</factor>
        <offset>0.5</offset>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </squeal>

    <flap>
      <name>flaps</name>
      <mode>in-transit</mode>
      <path>flaps.wav</path>
      <property>/surface-positions/flap-pos-norm</property>
      <volume>
        <factor>0.15</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </flap>

    <wind>
      <name>wind</name>
      <mode>looped</mode>
      <path>Sounds/wind.wav</path>
      <property>/velocities/airspeed-kt</property>
      <volume>
        <property>/velocities/airspeed-kt</property>
        <factor>0.0025</factor>
        <min>0.00</min>
        <max>0.25</max>
      </volume>
      <pitch>
        <property>/velocities/airspeed-kt</property>
        <factor>0.01</factor>
        <offset>0.5</offset>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </wind>

    <wind-gear>
      <name>wind</name>
      <mode>looped</mode>
      <path>Sounds/wind.wav</path>
      <property>/gear/gear[0]/position-norm</property>
      <volume>
        <property>/velocities/airspeed-kt</property>
        <factor>0.002</factor>
        <min>0.00</min>
        <max>0.25</max>
      </volume>
      <pitch>
        <property>/velocities/airspeed-kt</property>
        <factor>0.01</factor>
        <offset>0.5</offset>
        <max>1.0</max>
      </pitch>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </wind-gear>

    <stall>
      <name>stall</name>
      <mode>looped</mode>
      <path>Sounds/stall.wav</path>
      <property>/sim/alarms/stall-warning</property>
      <volume>
        <property>/sim/alarms/stall-warning</property>
        <max>1.0</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </stall>

    <canopy>
      <name>pilot canopy slide</name>
      <mode>in-transit</mode>
      <path>canopy_slide.wav</path>
      <property>sim/model/door-positions/crew/position-norm</property>
      <volume>
        <factor>0.3</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </canopy>

    <!-- Bomb bay -->
    <door>
      <name>Bomb bay Open</name>
      <path>DoorOpen.wav</path>
      <condition>
        <greater-than>
          <property>sim/model/door-positions/bomb/position-norm</property>
          <value>0.1</value>
        </greater-than>
      </condition>
      <volume>
        <factor>0.8</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </door>

    <door>
      <name>Bomb bay Close</name>
      <path>DoorClosed.wav</path>
      <condition>
        <equals>
          <property>sim/model/door-positions/bomb/position-norm</property>
          <value>0</value>
        </equals>
      </condition>
      <volume>
        <factor>1</factor>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </door>

    <guns>
      <name>gunfire</name>
      <mode>looped</mode>
      <path>gunsfire.wav</path>
      <condition>
        <property>controls/armament/trigger</property>
        <property>ai/submodels/submodel/count</property>
      </condition>
      <volume>
        <factor>1.2</factor>
        <max>1.0</max>
      </volume>
      <reference-dist>100</reference-dist>
      <max-dist>1000</max-dist>
    </guns>

    <rain>
      <name>rain</name>
      <mode>looped</mode>
      <path>rain_canopy.wav</path>
      <condition>
        <greater-than>
          <property>environment/metar/rain-norm</property>
          <value>0.2</value>
        </greater-than>
      </condition>
      <volume>
        <property>environment/metar/rain-norm</property>
        <factor>1.00</factor>
        <offset>0.00</offset>
        <min>0.4</min>
        <max>0.9</max>
      </volume>
      <pitch>
        <property>velocities/airspeed-kt</property>
        <factor>0.001</factor>
        <offset>1.0</offset>
      </pitch>
    </rain>

  </fx>

</PropertyList>
