<?xml version="1.0"?>

<PropertyList>

 <path>tc.ac</path>
 
	<animation>
		<type>material</type>
		<object-name>Ball</object-name>
		<object-name>Face</object-name>
		<object-name>Airplane</object-name>
		<object-name>Background</object-name>
		<emission>
			<red>0.98</red>
			<green>0.51</green>
			<blue>0.0</blue>
			<factor-prop>/sim/model/c152/lighting/instruments</factor-prop>
		</emission>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>Airplane</object-name>
		<property>/instrumentation/turn-indicator/indicated-turn-rate</property>
		<factor>20.0</factor>
		<axis>
			<x>-1</x>
			<y>0</y>
			<z>0</z>
		</axis>
	</animation>

	<animation>
		<type>rotate</type>
		<object-name>Ball</object-name>
		<property>/instrumentation/slip-skid-ball/indicated-slip-skid</property>
		<factor>20</factor> <!-- ini 5.729 -->
	<!--
	From the source for slip_skid_ball.cxx, the number returned is (-z_accel/y_accel)*10.
	For small theta, theta~=tan(theta) when theta is in radians.  So the angle of a "ball" 
	undergoing z_accel and y_accel hung on the end of a string makes with the verticle
	will be approximately -z_accel/y_accel radians. Converting to degrees, multiply by
	180/pi=57.29, or 5.729 times the returned value. Edited by Dave Perry, 2/26/06.
   
	Edit by Daniel Dubreuil june 2014: I'd rather say
	Angle with the verticle (radians) -y_accel/z_accel
	FG indicated-slip-skid = -(y_accel/z_accel)*10
	-->
		<min-deg>-9.3</min-deg>
		<max-deg>9.3</max-deg>
		<center>
			<x-m>0</x-m>
			<y-m>0</y-m>
			<z-m>0.10</z-m>  <!-- 0.10 is fitted to the drawing. Initial 0.25 makes the radius of curvature for the glass tube ~10 inches and the angle +-4 deg (more sensitive) -->
		</center>
		<axis>
			<x>-1</x>
			<y>0</y>
			<z>0</z>
		</axis>
	</animation>

	<animation>
		<type>translate</type>
		<object-name>Flag</object-name>
		<property>/instrumentation/turn-indicator/spin</property>
		<factor>0.0040</factor>
		<axis>
			<x>0</x>
			<y>0</y>
			<z>1</z>
		</axis>
	</animation>

</PropertyList>


